Juiced - Next MCO?
#11
You know... something also has to be said for how cool the muscle cars were in MCO. I think Ford, GM and Chrysler owe EA and American Muscle Car (the tv show) a huge check for reviving interest in Muscle Cars. I mean is it not a strange co-incidence that American Muscle Car does features on the old 300c and a new one comes out looking "retro" (they are also bringing back the "Charger" nameplate!!) or ford makes a "retro" styled T-Bird and Mustang or GM brings back the "GTO" name plate?
I have to admit that I never realized that the 73 Formula Firebird was such a wicked car until I tried it on MCO!
Dukk, Sux2bu and anyone else in the lower mainland -- we need to "visit" EA on masse... they can't stop us all!
I have to admit that I never realized that the 73 Formula Firebird was such a wicked car until I tried it on MCO!
Dukk, Sux2bu and anyone else in the lower mainland -- we need to "visit" EA on masse... they can't stop us all!
#12
Anyone ever play Grand prix legends? By far the most realistic and difficult driving game out there. If you haven't got a steering wheel, or some other form of analoge controller, it's damn near impossible. It's amazing what a good wheel and pedal set do for realism [img]smile.gif[/img]
#13
Originally posted by Dukk:
If the driving isn't even as "good" as NFSU then I don't even want to try it.
Megahurtz - MCO was the most realistic driving game I have ever seen. The way the cars handled were lightyears over anything out there now. It was all online play and EA discontinued it last summer.
If the driving isn't even as "good" as NFSU then I don't even want to try it.
Megahurtz - MCO was the most realistic driving game I have ever seen. The way the cars handled were lightyears over anything out there now. It was all online play and EA discontinued it last summer.
#14
Another bonus of MCO vs. NFSU is that the graphics were much nicer. I find the car graphics on NFSU to be quite blocky and chunky. On MCO, the cars were smooth and had gloss to the paint! And, you got interior driving views as well (which ended up being my preferred view), and NFSU cheaped out by not having that. Every other NFS game does though
#15
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Yeah - EA did a good job on all the cars on MCO. Mopar never got a fair shake IMO but the Duster was alright one you got the *** end under control. I used to like to terrorize BAGP in my Cuda or TriO in my flamed Charger too [img]graemlins/thumb.gif[/img]
#16
Originally posted by SUX 2BU:
Another bonus of MCO vs. NFSU is that the graphics were much nicer. I find the car graphics on NFSU to be quite blocky and chunky. On MCO, the cars were smooth and had gloss to the paint! And, you got interior driving views as well (which ended up being my preferred view), and NFSU cheaped out by not having that. Every other NFS game does though
Another bonus of MCO vs. NFSU is that the graphics were much nicer. I find the car graphics on NFSU to be quite blocky and chunky. On MCO, the cars were smooth and had gloss to the paint! And, you got interior driving views as well (which ended up being my preferred view), and NFSU cheaped out by not having that. Every other NFS game does though
[ July 17, 2004, 10:18 AM: Message edited by: Z24 GrrL ]
#17
Originally posted by Dukk:
Yeah - EA did a good job on all the cars on MCO. Mopar never got a fair shake IMO but the Duster was alright one you got the *** end under control. I used to like to terrorize BAGP in my Cuda or TriO in my flamed Charger too [img]graemlins/thumb.gif[/img]
Yeah - EA did a good job on all the cars on MCO. Mopar never got a fair shake IMO but the Duster was alright one you got the *** end under control. I used to like to terrorize BAGP in my Cuda or TriO in my flamed Charger too [img]graemlins/thumb.gif[/img]
I liked the Duster alot in MCO -- the weekly Duster class E racing series was awesome fun
-- I found the key was lots of spoiler and TONS of torque!
Funny thing, I didn't like steering wheels for MCO -- I used the keyboard on my laptop! I did pretty well, even won a top dog and placed in the top 10 once in a while too.
I have never found a force feed back wheel which felt realistic -- they were all too sensitive for my liking -- same thing with the pedals.
Real cars, especially muscle cars, had two-three turns on the wheel lock to lock and pedals that travelled more that 3".
#18
I used my Irish Duster to run Tri-oval [img]smile.gif[/img] Wasn't as fast as the Mach 1s or later on, the Cobras but I could be competitive and I wasn't another me-too car on the track. One car I loved to run TriO was my 67 Camaro with a 599 HP 350. I had it optimized to the point where if I used the top-end intake or 1150 carb, I lost power. I kept it as light as I could and could beat 900+ HP cars quite a bit. The wheel/pedal set Dukk and I use are the Mad Catz set, which even has a shifter [img]graemlins/thumb.gif[/img] I really like it and no force feedback.
[ July 17, 2004, 12:22 PM: Message edited by: SUX 2BU ]
[ July 17, 2004, 12:22 PM: Message edited by: SUX 2BU ]
#19
My favorite cars for Tri-Oval were the Camaro and Vette -- actually Vettes were great for everything. Of the regular 50's cars - the Belair could not be beat -- loved it for all tracks -- my vert, flamed Belair was my favorite car.
I could be happy with just 5 cars on that game --
Class A - Vert Vette
Class C - Vert Belair
Class D - Trans Am
Class E - Chopped Duster (or F100)
Class B - Chopped, Bumperless,Runningboardless,Fenderless 32
I could be happy with just 5 cars on that game --
Class A - Vert Vette
Class C - Vert Belair
Class D - Trans Am
Class E - Chopped Duster (or F100)
Class B - Chopped, Bumperless,Runningboardless,Fenderless 32